Become a writer with WritersDepartment Write for us If you are a smart college student, professional essay writer or just an academic enthusiast, you are welcome to join our friendly team. There are two novels that at first glance to be totally unrelated in content and message. Upon looking at these two books, at first one would think them to be about as far apart as two short stories could possibly get. However, if one is to read and reflect on each in and of its own worth, yes, they are different.
Information and the world of tomorrow. Why all this matters.
It cannot be seen or touched. It is not composed of matter at all. However, it is very real. It can perform intellectual work. It can answer questions. It can affect the world by disbursing money at a bank or by controlling a robot arm in a factory.
He slung some weighty stones, to be sure, but their placement had only to please a subterranean audience whose interest in the matter was rapidly decomposing. The dead are notoriously unpicky. Instead, their vivified creations often resemble those of Frankenstein—helpless, unhelpful, maddeningly stupid, and prone to accidental destruction.
For decades, the usability pundits have devoted vim and vitriol to a crusade against frustrating interfaces. Yet, software has remained frustrating, and as the importance of software to society has grown, so too has the crisis.
The crusade marches on, with believers rarely questioning the sacred premise—that software must be interactive in the first place. Perhaps the spark of life is misdirected magic. What is software design? A person experiences modern software almost exclusively through two channels: She reads and interprets pictures on a screen.
She points and pushes at things represented on the screen, using a mouse as a proxy finger. Thus, software design involves the design of two types of artifact: These are not brave new realms of human endeavor.
We share the blood of cavemen who pushed spears into mammoths and drew pictures of them in the living room. By now, these two activities have evolved into well-established design disciplines: Graphic design is the art of conveying a message on a two-dimensional surface.
This is a broad field, because people have such a variety of messages to convey—identity, social status, emotion, persuasion, and so on. Most relevant to software is a branch that Edward Tufte calls information design—the use of pictures to express knowledge of interest to the reader.
Some products of conventional information graphic design include bus schedules, telephone books, newspapers, maps, and shopping catalogs. A good graphic designer understands how to arrange information on the page so the reader can ask and answer questions, make comparisons, and draw conclusions.
When the software designer defines the visual representation of her program, when she describes the pictures that the user will interpret, she is doing graphic design, whether she realizes this or not. Industrial design is the art of arranging and shaping a physical product so it can be manipulated by a person.
This too is a broad field, because people work with such a variety of objects—cutlery to chairs, cell phones to cars. A good industrial designer understands the capabilities and limitations of the human body in manipulating physical objects, and of the human mind in comprehending mechanical models.
A camera designer, for example, shapes her product to fit the human hand. Just as importantly, she designs an understandable mapping from physical features to functions—pressing a button snaps a picture, pulling a lever advances the film, opening a door reveals the film, opening another door reveals the battery.
Although software is the archetypical non-physical product, modern software interfaces have evolved overtly mechanical metaphors.
Buttons are pushed, sliders are slid, windows are dragged, icons are dropped, panels extend and retract. People are encouraged to consider software a machine—when a button is pressed, invisible gears grind and whir, and some internal or external state is changed.
Manipulation of machines is the domain of industrial design. When the software designer defines the interactive aspects of her program, when she places these pseudo-mechanical affordances and describes their behavior, she is doing a virtual form of industrial design.
Whether she realizes it or not.
The software designer can thus approach her art as a fusion of graphic design and industrial design. What is software for?In a compare-contrast essay, the thesis can either (1) state a preference for one of the two things being compared or (2) make an interpretative assertion about the differences or similarities between the two.
Hi just wondering if there is a 40 mark question and a 30 mark question ( cultural context) and the first question asks you to compare two of the texts you have studied and the second question asks you to talk about your third grupobittia.com do you only compare two .
Open Document. Below is an essay on "Compare And Contrast Two Short Stories" from Anti Essays, your source for research papers, essays, and term paper examples/5(1). How to Write a Research Essay. In this Article: Article Summary Researching a Topic Organizing your Essay Writing your Essay Community Q&A Research essays are extremely common assignments in high school, college, and graduate school, and are not unheard of in middle school.
The Online Writing Lab (OWL) at Purdue University houses writing resources and instructional material, and we provide these as a free service of the Writing Lab at Purdue. Compare and Contrast is a text structure or pattern of organization where the similarities and differences of two or more things are explored.
It is important to remember that with the compare and contrast text structure the text should be discussing similarities and differences.
If the text only discusses similarities, it is only comparing.